In this lecture, we will start by looking at different types of prototyping techniques all usable for investigating different aspects of our product and feasibility. We will try to use a Wireframing tool to create a simple Low-fidelity prototype.
In the third part of the lecture, we will continue to talk about how we can use UI / UX when prototyping and why this is maybe one of the most important aspects of Product Development these days: Getting learnings as fast as possible. Then we will try out some of the concepts Regan have shown.
Tutorial Session
Mandatory Reading
- Flavors of Prototypes
- High-Fidelity Prototypes
- Product Fail
- Product Success
- Dark Patterns Introduction (Part I-VII)
- Good article on Dark Patterns Danish!
Extra Material:
- “Atomic Design” by Brad Frost—An Event Apart Austin 2015
- Design Systems with Brad Frost - The State of the Web
- Prototypes vs Wireframes in UX Projects
Materials (Slides, etc.)
- Slides will be published after the lecture