1 Jakob Nielsen’s 10 Heuristics
Go trough the 10 Heuristics and come up with 1 example per heuristic.
2 Low Fidelity Prototype
Grap a piece of paper and a pen and create a low fidelity prototype for an app that enables people to find nearby vending machines.
3 High Fidelity Prototype
Look at one of the tools (Figma, InVision, PowerPoint) and create the first steps towards a high fidelity prototype that suggests new restaurents depending on some different parameters like: Price, cuisine, distance, …
The prototype has to have at least one animation
4 Fake Doors
Regan mentioned Fake Door Prototype. Find examples of Fake Doors and how people have used them.
What is the benefit of Fake Doors? Any downsides?
5 UI vs UX
How would you describe the difference between UI and UX?
6 Product Fail
In the article on Product Fail by Marty Cagan he creates a list of 10 things that happens.
- 1: What type of stakeholder would you expect to be present here (using the Stakeholder Salience model)?
- 2: Imagine you are asked to create a business case for a smaller feature that you would estimate takes 2 developers 2 weeks to implement. What strategies could you use to say no to the business case ask?
- 3: Marty talks about “time to money”. What does that mean?
- 4: How does bullet point 4 fit with the Agile Principles?
- 5: Why does Marty call out UX here in particular? Why do we need to call out UX?
- 6: Marty states that: “The little secret in product is that engineers are typically the best single source of innovation”. Why is that the case?
- 7: What is the last 80% Marty is refering to?
- 8: How did the Spotify model try to “fix” the problem with “orphaned projects”
- 9: Can you build up an argument for this using Cynefin?
- 10: How does the “Sunk Cost Fallacy” fit into this argument?